![]() The narrative seems to be a big part of Arcadian Atlas, setting it apart from other turn-based strategy games that are less story-focused. Gameplay-wise, it’s very much a strategic RPG, with core roots in games like Tactics Ogre and Final Fantasy tactics, though we’re taking a fresh perspective on job classes and skill/weapon mechanics that more mimic games like Ragnarok Online and, believe it or not, The Witcher series. Plus, I love the art of French painter Mucha with his thick lines and airy quality. We love how incredibly expressive and endearing those little sprites are, and how wonderfully they wormed their way into our hearts. What games does the game draw inspiration from, and how?Īesthetically, it is heavily influenced by the classic pixel art games of the 90’s like Chrono Trigger, Breath of Fire, and Suikoden. Plus, our community is small but amazing, and we wanted them to be involved because they’ve been with us for over a year and a half already.īased on the trailer you’ve released and the screenshots, Arcadian Atlas shares the aesthetic of several ‘90s tactical turn-based games. So Kickstarter allows us both to gauge the potential audience for the resurgence of these sorts of games, as well as provides a very monetary way of supporting the developers who create them. Indies often struggle to estimate potential audiences for different genres, and the tactical RPG hasn’t exactly been a booming genre in some time. ![]() Kickstarter makes sense because it operates on two levels: a gauge of community interest as well as a funding platform. Why did you decide to go down the Kickstarter route to fund your game instead of a traditional games publisher? ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |