![]() There is no other way to build a Nightseeker.which hurts them in the versatility department. Its so simple in a way because this is their most realistic damage option in a boss fight. Inflict status ailments with throws, wait until they stick, then wail on them with Swift Edge over and over. However, with status ailments ON bosses, they can deal damage equivalent to that of a charged up Imperial, which is mighty impressive. Their DPS is decent at best without any status ailments on your enemies, and it takes some time for time to throw these on the more powerful bosses. Later in the game they become complete beasts, but their issues still remain. However in most other parties its hard for a Nightseeker to function as it should, because it'll spend too much time trying to inflict status ailments. With an Arcanist or Sniper in it (or both), these 3 classes become godly together, the Nightseeker included. ![]() I simply love the Nightseeker, but they are completely situational.It depends on your party lineup. Traits: Status Ailments, High Evasion/Hit rate, Fast, Double hits*, Insta-kill This isn't even counting the defensive options that the Land has, or the fact that dual wielding will improve the class's tankyness (good for Bushi).Īt least they aren't bondage masters anymore. Many, MANY classes could use an ability which allows them to move first.Medic, Bushi, Imperial, Arcanist.just to name a few. AS a subclass however, Land is simply amazing.because of Vanguard. Bushi works if you're going for the physical DPS route, Nightseeker is also decent for Follow Trace. Runemaster is godly if you want to build a link Land, the elemental bonuses from the Runemaster can really set you up nicely. ![]() Medic works for quick healing, since we have vanguard. The Land is decently versatile when looking for other classes as its subclass. They can take good hits with iron wall and swordbreaker, as well as debuff with power break and mind break. A physical DPS Land is less reliant on her team though. A physical damage Land has Sword Tempest or Swift Stab, which are very powerful attacks, but shy in comparison to links. A good multi-hitting team can make good use of it. Link DPS is probably one of the most consistent ways of dealing elemental damage in the whole game, and is incredibly strong, BUT link DPSing depends on your team. The Land alone is slow but Vanguard will always make sure that you go first. The Land thrives on going first, because the passive increases damage dealt to the enemy from your entire team if she attacks first. With the skills in the tree alone, you can see that the Land can go multiple paths. The Land is very capable and can be built as an elemental DPS linker, which is very team dependent, but can dish out tons of damage.or be a solo DPS damage dealer which does decent DPS. In EO IV however, the Land has become one of the stronger classes in the game, capable of being very versatile in both their main build and their sub class synergy. ![]() The Land has been in every EO game up to date (well, almost), but their usefulness varies in each of those games.and they haven't really been mainstay party staples at all. ![]() Traits: Elemental Damage, Physical Damage, De-buff, Tanky Looks like a school girl from a knight academy. ![]()
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